darkeden exile true heroes

dummy and the trades

Patch Notes

✠ The bosses issues in Asylion 2/3 is fixed: cat should loot now those monsters, also the rank exp they give is back to normal.
✠ Level experience improved in Asylion 3.
✠ Rank experience in Asylion 3 is now same as in Dracula.
✠ Rank experience improved in Coliseum, based on player level.
✠ Payment for Underground Sigil is set now to 40uk.
✠ Critical will start to fail (based on chance) if gap between player is bigger then 100 (attacker > target+100):
- lvl gap > 100 fail rate is 50%
- lvl gap > 120 fail rate is 70%
- lvl gap > 150 fail rate is 100%
- Note: if the gap is below 100 and you want to defend yourself vs push use the Crit Resistance 4th option!
✠ Moju vs Int ratio is adjusted: Moju become a lil more needed than before! (use the dummy to make an idea)
✠ Mage classes gets a very little protection boost vs melee classes, but very little; Mages are not made to tank melees (except 2 classes that can do this), unless they go hybrid with dex or str - otherway mage are just ints with no defense and no protection!
✠ The 181 buff effect: one suggestion said that Crit from the buff is useless for Mages, correct. But buff also gives HP, Protection and Moju (which are usefully for everyone); Anyhow, I took the suggestion into consideration and removed crit from the 181 buffs effects - there is enough crit anyway...
✠ The 181 effects increase trigger chance that was by default for test purposes is removed. Now, the 181 effects chances now is trully based on their level.



Testing Dummy

In Banatul you can summon a dummy to test some of your main treats by hitting the dummy. At npc, you have 4 predefined dummy types which you can chose. The dummy will stay for 10 minutes and will give you answers in chat deepening if your attack is magical or physical. To use the dummy you need to pay 1x Ancient Scroll!
Please keep in mind the following rules while using the dummy:
- Its a monster not a player, so some of the results will diff vs a player, as formulas are different
- Its main purpose is to give you a better picture of how some stuff really works, as some tests players do in game are not always close to what actually happens - which create confusion
- If any incorrect balance topics will rise because of the dummy I will remove it!



24 Hours Limit Trade System

You will have the chance to trade items that you dont need anymore for Exile Points, and use them in Website Market as you like!
1. This is a event feature and will be enabled for 24 hours only!
2. Put the items you want to trade in your inventory.
3. Then exit game and go in website on the User page and click the Diamond button.
4. You will see a table with your inventory based on the Character.
5. If a item is not in the table, means that it cannot be traded!
6. In case of item with options, the EP received for the item is based on options and grade.
7. When you click Trade button, all the items listed on the table will be removed from your inventory and you will receive the Exile Points.
IMPORTANT: This action cannot be rolled-back. So please be careful what you sell!

To see what you can buy with Exile Points just look in Market for items that have a purple color price.
✠ The Devil pet shape is added in Market to be bought with Exile Points, and will stay there 24 hours!
✠ If you think that the Devil`s Wheel is gamble you are mistaken. This is gamble: A new gamble box is added in market exclusive for Exile Points. Please click on the Bang PC Box and read its content.
✠ Remember: You can always trade your Honor for Exile Points!


Suggestions & Answers

✠ Allow players to remove any skill that is not a prerequisite for a higher-level skill.
- While Vamps and Slayers can chose what skills they learn, Ousters can not do this, as their skills are related to the tree relations. If one skills if removed, all others that depend on it will be disabled too.

✠ Make more items stackable
- Sadly this cannot be done using the actual game system (v6)

✠ Reduce size of Pet Collars
- I noted it for a next patch but low priority.

✠ Be able to check how many Hellgarden Boss kills there are.
- This is a feature in progress, as it it is part from a bigger change.

✠ Zap Reroll System
- This is a nice and interesting idea, however will destroy the purpose of "hunting" zaps...

✠ Allow players to check their progress on badges, even for ones not currently on their tracked list.
- I dont really want players to know such progress. The badges are a reward for being a veteran and a dedicated player, not a target to be achieved!

 
 



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